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PabloGA

7
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A member registered Jun 06, 2020

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This is pretty fun! The art looks great and I like that the music is kinda chill. Sound effects when mining also sound very good, makes the process feel more satisfactory.

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Very cute little visual novel. Loved the art for the characters, and I appreciate how the writing had this theme of taking care of yourself, and the need for taking a breather from time to time. Enjoy a little slow time helping others , or just listening to them talk, and that time spent on your selfcare is not time wasted. I specially couldn't help but notice that this theme feels very relevant for the context of a Game Jam, the overworking without taking proper care of yourself, and the fear of letting others down, I mean. I don't know if it was intentional, but I think it resonates with what people may have felt during these last couple of days regarding the jam and their games. Well done there!

Regretably I wasn't able to see the ending as the game crashed. It was on the ending when you are taken to the coffee shop to wait out the blizzard. It seems the game is trying to call some method or something (don't know how RenPy works) called "dissovle", which probably should be "dissolve". Maybe just a typo in naming or invoking the method. I include an image with the comment, hope it helps you track down the error.


This is very promising. I like the mechanics, very interesting and fun. My only complaint would be that I found  picking up and dropping blocks at certain angles a little finicky (for example, sometimes it seems like you have to position yourself just right at the edge of a block to pick up the block underneath diagonally to the player, that felt a bit weird, in my opinion). That being said, I adore the idea of a platformer where your way of gaining height is to stack up blocks, such a fun idea for a puzzle platformer! You have something great here, would love to see this expanded!

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Amazing art, love the character designs here and the backgrounds are gorgeous! My only complain would be that personally I found the white text on a light colored text box hard to read sometimes. 

The art here is amazing, great presentation. Characters designs and music are also on point for the tone the story is going for. I also enjoyed the writing quite a bit, and the game certainly has heart.

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Wow, this is very impressing. It controls very precisely, specially given how unconventional character controls are, and the level desing is very solid. Difficulty got a little high for me in the last couple of stages, but that's me, I am not very good at these types of games. This could very easily be expanded into a full indie game with more levels.

Very unique idea for a firefighters game. The characters are very cute and the game plays very nicely. I was impressed by how well the civilians work, being scared by fire and enemies until you clear the way, but they never got stuck anywhere in the level, and never was frustrating to deal with them. Boss fight at the end was a little barebones, but that's understandable given this was done in ony two weeks. I would like to see this concept expanded into a bigger project.